Jumat, 19 Maret 2010

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Instructing Beginners in Faith (The Augustine Series) (v. 5)From New City Press

Although not usually considered to be on the same level as The Confessions or The City of God, to name just two of Augustine's greatest works, the short treatise entitled Instructing Beginners in Faith has in fact had a powerful influence on the Christian Church. It began as a reflection on the most suitable way of communicating the heart of Christian faith to those applying for membership of the Church. In the course of the past sixteen hundred years, however, it has been frequently and creatively adapted to serve the needs of education in faith in many different contexts, including the education of clergy and religious education more generally. The two model catecheses that Augustine sketches, one quite long and the other considerably shorter, not only continue to have relevance today but also provide an important insight into his understanding of the use of scripture and tradition. And Augustine's awareness of the problems that educators face demonstrates his profound grasp of the human condition.

  • Sales Rank: #75973 in Books
  • Brand: New City Press
  • Published on: 2006-03-01
  • Original language: Latin
  • Number of items: 1
  • Dimensions: 8.56" h x .51" w x 5.50" l, .56 pounds
  • Binding: Paperback
  • 176 pages

About the Author
n/a

Most helpful customer reviews

3 of 3 people found the following review helpful.
Very useful instruction
By Fidel
Great book by a master of the faith. St. Augustine writes this book (or letter) to the Deacon Deogratias, who is asking for help.

St. Augustine writes how to give a homily: (1) Brief Introduction; (2) Historical Background (which includes the major events from Creation to Revelation; (3) Exhortation.

He also gives some advice on how to overcome discouragement, which we still experience today. He empathizes with Deacon Deogratias.

It's been a while since I read this book, but he may also go into the different senses of scripture.

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Legend of Zelda: Majora's Mask Official Strategy Guide (Bradygames Strategy Guides), by Bart G. Farkas

BradyGAMES Legend of Zelda: Majora's mask Official Strategy Guide features a complete walkthrough and 3D maps to guide you through the entire game. Find Every Heart Piece, Get Every Mask, Learn Every Song, Defeat Every Boss and Complete Every Sidequest with this complete guide! FREE poster included.

  • Sales Rank: #340976 in Books
  • Published on: 2000-10-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.90" h x .32" w x 8.40" l,
  • Binding: Paperback
  • 192 pages

From the Back Cover
BradyGAMES Legend of Zelda: Majora's mask Official Strategy Guide features a complete walkthrough and 3D maps to guide you through the entire game. Find Every Heart Piece, Get Every Mask, Learn Every Song, Defeat Every Boss and Complete Every Sidequest with this complete guide! FREE poster included.

Most helpful customer reviews

48 of 52 people found the following review helpful.
The Secrets to the Legend of Zelda: Majora's Mask
By Gordon Bellaver
This book is superb. There is no better way to describe it. The maps and coloring done by the makers, gives excellent detail and description on how to beat the game. Everything you need to walk through this game successfully is here, and nothing can compare to it. This book is excellent, and I recommend it to anyone who would like to have the best book for The Legend of Zelda: Majora's Mask.

15 of 17 people found the following review helpful.
Save your money
By mabro
I'm not sure what guide the other reviewers were talking about but it couldn't have been this one. I got Zelda: Majora's Mask for X-Mas and quickly realized I'd need some outside help if I were to beat the game anytime soon. When I got Zelda: Ocarina of Time, I bought the Official Nintendo Strategy Guide and it was superb. But this Bradygames guide for Majora's Mask is cheaper than Nintendo's so I bought it sight unseen from Amazon thinking it'd be good enough. In all fairness I suppose it is 'just good enough'. Here are the problems with it:
1) A _ton_ of typos and outright mis-labeling. Typos are a big deal when you're in a dungeon and the guide says to go to a certain room and about 2 hrs later you figure out that they'd made a mistake. 2) They made the maps in this guide with some sort of 3D program that is supposed to be a copy of the real game. The problem is these fancy 3D maps distort the actual areas. Good luck finding a hidden hole in the game when the guide's map says that the hole is in a completely different place than where it really is. 3) There are 2 Gold Skulltula Houses in the game that each have 30 spiders hidden within. This guide does an absolutely _horrible_ job showing you where they are. It basically just says, 'There are 5 Spiders in this room' and leaves you on your own to find them. 4) If you don't know already, Majora's Mask has a 3 day time period that you keep replaying by going back in time. You keep Masks/Weapons you earn when you go back in time but everything else reverts. For example: After you beat a dungeon the land in that area goes back to normal (poisonous waters are cleaned, snows melt, etc) and that allows you to enter new places in that area to get Heart Pieces or whatever. If you don't get those items before you go back in time you can't get to them unless you go back to the Dungeon that you've already beaten and fight the boss again. Kinda a pain. Now here's the problem: After beating a Dungeon, this guide doesn't tell you what new things you can now get in that area. Very frustrating.
About the only thing this Guide does well is tell you where and how to get the 15 Fairies in each Dungeon. Of course this Guide does list where all the Masks and Heart Pieces are but you can find a similar list on about a hundred websites for free.
I'd recommend that you either find a walkthrough on the Internet (there are a ton of them) or get the Official Nintendo Guide (I flipped through one at a local store after I'd already bought this one and it's alot better but costs about ...).

6 of 6 people found the following review helpful.
Okay...
By A Customer
You could use this guide and get through the game, but I wouldn't pay more than $10.00 to get it. This book is FULL of typos. The enemy description page is loaded with them. The maps are also confusing. If you can figure out your way from the maps, and you can read them and stuff, I suppose it's worth the money. I would highly suggest looking at it before spending any money on it however.

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Sabtu, 13 Maret 2010

[N208.Ebook] Free PDF Clinical Practice in Rheumatology, by Maurice Barry

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The assessment and management of rheumatic diseases is challenging and many doctors are not confident of their abilities in this area. Those who want to rapidly learn the essentials of modern clinical rheumatology will�find all the practical advice and information they need in this text. Written for senior house officers and residents in general (internal) medicine, health professionals in rheumatology, primary care doctors and medical students will also find it useful:

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  • Sales Rank: #7127081 in Books
  • Published on: 2008-10-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.50" h x .29" w x 5.51" l, .48 pounds
  • Binding: Paperback
  • 110 pages

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Senin, 08 Maret 2010

[V337.Ebook] Ebook Download Studying Suzuki Piano -- More Than Music: A Handbook for Teachers, Parents, and Students (Suzuki Piano Reference)

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  • Published on: 1800
  • Binding: Paperback

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Sabtu, 27 Februari 2010

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Jim Henson's Labyrinth: The Novelization, by Jim Henson, A.C.H. Smith

Return to the Kingdom of Whence in this sprawling prequel to Jim Henson’s classic film Labyrinth.

Finally back in print and for the first time in hardcover is the novelization of LABYRINTH written by A.C.H. Smith and personally overseen by Jim Henson. This is the first in a series of novels from the Jim Henson Archives. This beautiful hardcover features unpublished goblin illustrations by legendary illustrator and concept artist Brian Froud and an exclusive peek into Jim Henson’s creative process with 50 never-before-seen pages from his personal journal, detailing the initial conception of his ideas for LABYRINTH.

  • Sales Rank: #13845 in Books
  • Brand: Archaia Studios Press
  • Published on: 2014-04-22
  • Released on: 2014-04-22
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.80" h x 1.00" w x 5.70" l, 1.10 pounds
  • Binding: Hardcover
  • 288 pages
Features
  • Archaia Studios Press

About the Author
Jim Henson is the founder of The Jim Henson Company and created puppet characters for Sesame Street, The Muppet Show, Fraggle Rock and other programs. Brian Froud is a fantasy illustrator whose work inspired the characters in Jim Henson's "The Dark Crystal" and "Labyrinth." His other works include Faeries and Goblins.

Most helpful customer reviews

25 of 25 people found the following review helpful.
ReadingBifrost- Great for Fans
By Reading Bifrost
“Everything. I have done everything you wanted...You asked that the child be taken. I took him. You cowered before me. I was frightening...I have reordered time...I have turned the world upside down...And I have done it all for you. I am exhausted from living up to your expectations.”

I usually don’t read novelizations of movies, but it’s The Labyrinth! With Jareth! I’m not going to go into detail about the story, plot, and characters as those are basically the same as the movie. What I am going to point out are the major differences that sets the book apart from the movie.

First we have the back story on Sarah’s mother. In the movie we see newspaper clippings and photos in Sarah’s room of “Linda Williams” and the mysterious Jeremy (also played by David Bowie). If you get a chance to look closer at the newspapers it’s apparent that they were in a relationship on and offstage, so Sarah’s mother is an actress- which is where Sarah gets her love of theatre. The book goes into detail and explains the relationship in more detail, such as Sarah and Jeremy get along very well and Jeremy treats Sarah as an adult- taking her to highclass restaurants with her mother. But it also implies that Sarah’s mother left her family for Jeremy, so we can kind of see why Sarah is a bit bratty under the circumstances of being spoiled/hurt.

I really do wish they would have found some way to incorporate the songs into the book. No, I don’t want to be reading the lyrics off of the page or have the characters break out into song, but the music of The Labyrinth is so much a part of the movie that reading its novelization without having even pieces of the music lingering made some scenes fall really flat.

What fans will really want this book for is the early concept art by Brian Froud and Jim Henson’s personal journal pages! I always love watching the extras on DVDs and thumbing through movie-art books. Seeing the early stages of Henson’s ideas on the Labyrinth and Froud’s critters that didn’t make the movie makes the book worth purchasing on its own.

Overall, Jim Henson’s Labyrinth: The Novelization is a great addition to any fans’ collection.

www.ReadingBifrost.com

44 of 46 people found the following review helpful.
A Must-Have for Labyrinth Fans !
By Amazon Customer
I grew up watching the movie 'Labyrinth' and loved the movie so much. As an adult seeking out a book version, I was saddened to find that most copies were upwards of $100. While I loved the movie, that was a bit steep for me. So I was thrilled when I learned that this book was being released.

It was delivered quickly and in great shape - no crushed corners, nothing of that sort. Line for line it is almost dead-on with the movie's dialogue, with some unexpected additions and fun background info that I won't give away here. The text is easy to read, and the illustrations are beautiful - exactly as I'd expect from the artist. Perfect.

The addition of Jim Henson's notes in the book was a fun little extra feature, it's interesting to read and gives the book a more 'behind the scenes' sort of feel.

I like this book so much that I plan on purchasing a permanent clear cover to preserve it, as if I haven't tired of the movie for almost 30 years then I doubt I'd tire of this book. It is surely a keeper!

6 of 6 people found the following review helpful.
A Beautiful New Edition of the Labyrinth Novel That Any Fan Would Love
By Edward B.
I was really happy with this purchase! My sister absolutely adores the Labyrinth film and has been wanting the novel for a long time. The original edition seems quite rare and is fairly expensive. So when I found out this newer edition had been released I picked it up for her right away.

The book itself has a beautiful and sturdy hard cover. The artwork seems to fit the theme of the book quite well. It looks awesome on her bookshelf.

As a bonus, in the back of the book is a copy of notes from Jim Henson. When I originally flipped through the book and saw all the handwriting in the back I was confused at first. I thought someone had actually hand-written notes through the back of the book. After my brain caught up and realized what it was I was overwhelmed with how awesome it was seeing hand-written notes by Jim Henson himself!

If you're a fan of the movie and haven't read the novel I'd say buy this now! You will not regret it!

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[T484.Ebook] Fee Download PSP(sm): A Self-Improvement Process for Software Engineers, by Watts S. Humphrey

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PSP(sm): A Self-Improvement Process for Software Engineers, by Watts S. Humphrey

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PSP(sm): A Self-Improvement Process for Software Engineers, by Watts S. Humphrey

Most software-development groups have embarrassing records: By some accounts, more than half of all software projects are significantly late and over budget, and nearly a quarter of them are cancelled without ever being completed. Although developers recognize that unrealistic schedules, inadequate resources, and unstable requirements are often to blame for such failures, few know how to solve these problems. Fortunately, the Personal Software Process (PSP) provides a clear and proven solution. Comprising precise methods developed over many years by Watts S. Humphrey and the Software Engineering Institute (SEI), the PSP has successfully transformed work practices in a wide range of organizations and has already produced some striking results.

This book describes the PSP and is the definitive guide and reference for its latest iteration. PSP training focuses on the skills required by individual software engineers to improve their personal performance. Once learned and effectively applied, PSP-trained engineers are qualified to participate on a team using the Team Software Process (TSP), the methods for which are described in the final chapter of the book. The goal for both PSP and TSP is to give developers exactly what they need to deliver quality products on predictable schedules.

PSPSM: A Self-Improvement Process for Software Engineers presents a disciplined process for software engineers and anyone else involved in software development. This process includes defect management, comprehensive planning, and precise project tracking and reporting.

The book first scales down industrial software practices to fit the needs of the module-sized program development, then walks readers through a progressive sequence of practices that provide a sound foundation for large-scale software development. By doing the exercises in the book, and using the PSP methods described here to plan, evaluate, manage, and control the quality of your own work, you will be well prepared to apply those methods on ever larger and more critical projects.

Drawing on the author’s extensive experience helping organizations to achieve their development goals, and with the PSP benefits well illustrated, the book presents the process in carefully crafted steps. The first chapter describes overall principles and strategies. The next two explain how to follow a defined process, as well as how to gather and use the data required to manage a programming job. Several chapters then cover estimating and planning, followed by quality management and design. The last two chapters show how to put the PSP to work, and how to use it on a team project. A variety of support materials for the book, as described in the Preface, are available on the Web.

If you or your organization are looking for a way to improve your project success rate, the PSP could well be your answer.



  • Sales Rank: #635780 in Books
  • Published on: 2005-03-13
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.56" h x 1.00" w x 6.50" l, 1.40 pounds
  • Binding: Hardcover
  • 368 pages

From the Back Cover

Most software-development groups have embarrassing records: By some accounts, more than half of all software projects are significantly late and over budget, and nearly a quarter of them are cancelled without ever being completed. Although developers recognize that unrealistic schedules, inadequate resources, and unstable requirements are often to blame for such failures, few know how to solve these problems. Fortunately, the Personal Software Process (PSP) provides a clear and proven solution. Comprising precise methods developed over many years by Watts S. Humphrey and the Software Engineering Institute (SEI), the PSP has successfully transformed work practices in a wide range of organizations and has already produced some striking results.

This book describes the PSP and is the definitive guide and reference for its latest iteration. PSP training focuses on the skills required by individual software engineers to improve their personal performance. Once learned and effectively applied, PSP-trained engineers are qualified to participate on a team using the Team Software Process (TSP), the methods for which are described in the final chapter of the book. The goal for both PSP and TSP is to give developers exactly what they need to deliver quality products on predictable schedules.

"PSPSM: A Self-Improvement Process for Software Engineers" presents a disciplined process for software engineers and anyone else involved in software development. This process includes defect management, comprehensive planning, and precise project tracking and reporting.

The book first scales down industrial software practices to fit the needs of the module-sized program development, then walks readers through a progressive sequence of practices that provide a sound foundation for large-scale software development. By doing the exercises in the book, and using the PSP methods described here to plan, evaluate, manage, and control the quality of your own work, you will be well prepared to apply those methods on ever larger and more critical projects.

Drawing on the author's extensive experience helping organizations to achieve their development goals, and with the PSP benefits well illustrated, the book presents the process in carefully crafted steps. The first chapter describes overall principles and strategies. The next two explain how to follow a defined process, as well as how to gather and use the data required to manage a programming job. Several chapters then cover estimating and planning, followed by quality management and design. The last two chapters show how to put the PSP to work, and how to use it on a team project. A variety of support materials for the book, as described in the Preface, are available on the Web.

If you or your organization are looking for a way to improve your project success rate, the PSP could well be your answer.

About the Author

Known as “the father of software quality,” Watts S. Humphrey is the author of numerous influential books on the software-development process and software process improvement. Humphrey is a fellow of the Software Engineering Institute (SEI) at Carnegie Mellon University, where he founded the Software Process Program and provided the vision and early leadership for the original Capability Maturity Model (CMM). He also is the creator of the Personal Software Process (PSP) and Team Software Process (TSP). Recently, he was awarded the National Medal of Technology—the highest honor given by the president of the United States to America's leading innovators.



Excerpt. � Reprinted by permission. All rights reserved.

The record of most development groups is poor, but the record of software groups is particularly bad. The Standish Group reports that more than half of all software projects are seriously late and over budget, and that nearly one-quarter of them are cancelled without being finished.1 Under 30% of the projects were considered successful. Most of the software developers I know are well aware of these problems and can even explain their causes: unrealistic schedules, inadequate resources, and unstable requirements. Although these problems are common and not hard to solve, few developers know how.

It is tempting to blame others for our difficulties, but a victimlike attitude doesn’t solve problems. When you approach these software management problems in the proper way, you can generally solve them. However, this requires skills and practices that you may not have learned. It also requires dealing with management on management’s terms. You can gain the required practices with the Personal Software Process (PSP).2 This book describes the PSP and explains the practices and methods you will need to deliver quality products on predictable schedules. After learning these skills, you will be qualified to participate on a team that uses the Team Software Process (TSP). Such teams are called self-directed because they define their own working practices and negotiate their plans and schedules with management. The final chapter of the book describes the TSP and how it helps to put you in charge of your own work.

Being a Software Engineer

An engineer is someone who knows how to consistently and predictably do quality work. Many of the states in the United States have regulations governing the practice of engineering and they do not allow people to call themselves engineers unless they have demonstrated competence in their professional specialty. Most engineering fields were originally established because the public demanded protection from unqualified work, particularly in building construction, steam power plants, and the like. Without such licensing, steam boilers frequently exploded and bridges collapsed. Although licensing did not magically solve all of these problems, it has been a big help.

Licensed engineers use known and proven methods, they are tested to ensure that they consistently do quality work, and they are required to demonstrate their competence at producing safe products. The difference between a licensed engineer and any other technical worker is that the engineer knows the proper ways to do his or her job and is required by law to work that way regardless of management, customer, or other pressures.

If we are to call ourselves engineers, we must learn to produce quality products on predictable schedules. This requires that we learn how to consistently meet our commitments and that we know how to handle the normal challenges of creative development work. Software development is the most challenging professional occupation I know of and we must all consistently use the best available methods to meet our management’s and our customers’ needs.

Quality Problems

Poor quality management causes many of today’s software problems. Most software professionals spend nearly half of their time testing and fixing their products during development and final testing. Poor quality also leads to schedule problems, with defective products delivered long after they were committed. Although fixing a few defects may seem inconvenient, even fairly small programs can have hundreds of defects, and finding and fixing them can take many weeks or even months. Software quality starts with the individual developer. If any of the program modules that we develop have numerous defects, they will be hard to test, take time to integrate into larger systems, and be troublesome for our users.

Most of us can be highly productive when writing very small programs. However, our productivity falls off sharply when we develop larger programs. Although developing bigger systems involves some added architectural and design work, most of the added effort is caused by defects. The average amount of time it takes to find and fix each defect increases exponentially as programs become larger. However, if you can consistently write high-quality module-size programs, you will produce better products and improve your and your organization’s productivity.

A disciplined software engineering process includes effective defect management, comprehensive planning, and precise project tracking and reporting. This book shows you how to use these disciplines to do better development work as an individual and as a TSP team member. It also shows why these practices are essential if you want to manage your own work.

The Benefits of Being a Software Engineer

As our lives increasingly depend on software, the demands for safety, security, and quality will only increase. This means that the demand for capable software professionals will also increase. Unfortunately, few software developers have any way to distinguish themselves from the many programmers who bang out poor-quality code. With PSP training, you can apply to the Software Engineering Institute to become a PSP-certified software professional. This will distinguish you from the many developers who have no unique qualifications. PSP training will also qualify you to participate on a TSP team, and PSP certification will assure potential employers that you are a professional who is capable of producing high-quality software for predictable costs and on committed schedules. Other personal benefits of PSP certification are the added recognition of being a skilled software professional and easier access to more responsible and higher-paying positions. Developers with such qualifications are now widely sought and will be increasingly needed in the future.

Who Should Learn the PSP?

Modern technical work involves many specialties, and the people who participate in developing modern products and systems now come from a wide range of disciplines. To produce quality products on predictable schedules, all of the work that these people do must be planned, managed, and quality-controlled. This means that just about everyone associated with system development must know how to do disciplined engineering work. It also means that just about anyone doing such work would benefit from learning the PSP.

Although the examples and exercises in this book concern developing small programs, this is only because, even for small programs, software development is a marvelously rich process that can be measured and analyzed. This makes the software process particularly suitable for teaching disciplined engineering practices. Most modern professionals in almost any technical field now learn to write programs during their education, so the PSP course is appropriate for almost anyone planning an engineering or technical career, and it is particularly appropriate for anyone planning to work in product or system development.

The Approach Taken by This Book

With the growing importance of software and software products, organizations will increasingly need software engineers who consistently use disciplined personal practices. To meet this need, we must learn and consistently practice these disciplines with every program we write. If we don’t use sound development practices when writing module-size programs, there is little chance that we will use them when writing large programs.

When students start to program, they generally begin by learning a programming language. They practice on toy problems and develop the personal skills to deal with issues at this toy level. As they take more courses, they build their personal skills and can soon develop fairly large programs relatively quickly. These programming-in-the-small skills, however, are inherently limited. Although they may suffice on small-scale individual tasks, they do not provide an adequate foundation for solving the problems of large-scale, multiperson, distributed project teams.

This book follows a fundamentally different strategy. It scales down industrial software practices to fit the needs of module-size program development. It then walks you through a progressive sequence of software processes that provide a sound foundation for large-scale software development. By doing the exercises and using the methods described in this book, you will learn how to use the methods for yourself. Once you have learned and used these practices on module-size programs, you will have the skills to use them on larger projects. Although some additional requirements, design, implementation, and testing methods are needed for developing large programs, the basic software engineering disciplines taught by this book apply directly to large-scale system development. The reason, of course, is that large systems are built from collections of program modules that are much like the programs you develop in the PSP course.

The principal goal of this book is to guide you in developing the personal software engineering skills that you need to perform at your very best. Consider the challenge of improving personal performance. In sports, for example, runners know the length of the track, their personal time, their fastest time, and the record time for each event. With proper coaching and guidance, they learn their personal strengths and weaknesses and see how to improve. In software, without clear performance measures, few of us can understand our personal strengths and weaknesses or see how to improve. The methods in this book will help you to assess your own performance, to identify ways to improve, and to guide your improvement efforts.

In addition to helping you improve your personal performance, this book will also help you build the engineering skills needed for large-scale software work. You will learn how to make accurate plans, how to estimate the accuracy of these plans, and how to track your performance against them. You will use defect management, design and code reviews, design templates, and process analysis. You will do this with a defined and measured personal software process. These measurement and analysis disciplines will help you to evaluate your performance, to understand your strengths, and to see where you should try to improve. From all of this you will develop the tools you need to continue personal improvement throughout your professional career.

What’s Involved in Learning the PSP

In learning the PSP, the benefits you get will depend on the effort you invest. Although there are many ways to organize a PSP course, the basic requirements are reading the 14 chapters of this book and completing the programming and report exercises provided on the SEI Web site (www.sei.cmu.edu/tsp/psp.html). This web site also includes various course plans. The original PSP course called for a total of ten exercise programs and five report exercises. Other strategies have used various numbers of program exercises, but the basic requirement is to write a program at each of the six PSP process levels plus an additional two to four programs to master the methods and build the data to support your continuing work.

Reading the chapters should not take too long; the time it takes to write the programs can vary widely. These PSP exercise programs have now been written many thousands of times, and I use a sample of 8,100 sets of PSP program data for many examples in this book. In writing these programs, half of the developers spent less than four hours each, and one-third averaged under three hours. To minimize your time, use the programming language and environment that you know best, and keep your designs simple and straightforward.

Because the PSP course involves writing programs, people often think it is a programming course. It is not. Even after writing all of the assigned programs, if you did not follow the prescribed PSP processes and gather, analyze, and use all of the specified data, you would not learn the PSP. This is a process course, and to avoid wasting your time, follow the prescribed process to write each program. If you have problems doing this, ask your instructor for help.

The following two suggestions will ensure that you get the most from the PSP course. First, do not substitute programs from your work for those called for by the text. Of the thousands of developers who have completed PSP training, no one has done this successfully. Taking this course involves learning new and unfamiliar methods. The exercises in this course are like experiments, and working programmers are universally reluctant to experiment with unfamiliar methods when they work on a project. Second, do not merely read the book and then try to apply the methods without doing the exercises. Until you have completed the course and the exercises, you will not be able to apply the methods on the job. At least, nobody has done so thus far.

Book Overview

The 14 chapters of this book introduce the PSP methods in steps. Chapter 1 describes the overall principles of the PSP and the introduction strategy. Chapters 2 and 3 explain how to follow a defined process and how to gather and use the data required to manage a programming development job. Chapters 4, 5, 6, and 7 cover estimating and planning, and Chapters 8 through 12 cover quality management and design. Chapter 13 describes how to use the PSP for various kinds of work, and Chapter 14 describes how the PSP methods are used in the TSP process and how the TSP guides PSP-trained software engineers in using these methods on a project. It also discusses the personal issues involved in learning and using the PSP.

Support Materials

This book has extensive support materials, which are available at www.sei.cmu.edu/tsp/psp.html. The support items are a data-gathering and planning tool, the PSP exercise assignment kits, and reference materials. Also included are pointers to PSP course descriptions and the addresses of SEI-authorized organizations that can help you to introduce and use the PSP and TSP in your organization. The PSP also be taught as a university course. For this purpose, the online support materials include an instructor’s guide, suggested slides for PSP course lectures, and class exercises. These items are also publicly available on the Web site.

Book Background and History

This is the fourth book I have written on the PSP. I wrote A Discipline for Software Engineering in 19953 and I published Introduction to the Personal Software Process in 1997.4 Introduction to the Team Software Process followed in 2000.5 The Discipline book was for a graduate course in computer science, and the introductory books were texts for undergraduate courses. In the intervening years, thousands of software developers have taken the PSP course and hundreds of TSP teams have used the PSP methods on their projects. The results have been far better than I had hoped.

This experience demonstrated that a PSP textbook was needed for industrial software developers. Although Discipline for Software Engineering covers all of the required materials, it also includes a number of topics that are of more academic interest and are not essential for teaching industrial software developers. Because course duration is a principal concern for industrial organizations, these more academic topics have been omitted from this book.

Notes

1. The Standish Group International, Inc., 586 Olde King’s Highway, Dennis, MA 02638; www.standishgroup.com.
2. Personal Software Process, PSP, Team Software Process, and TSP are service marks of Carnegie Mellon University.
3. Watts Humphrey, A Discipline for Software Engineering, Addison-Wesley, 1995.
4. Watts Humphrey, Introduction to the Personal Software Process, Addison-Wesley, 1997.
5. Watts Humphrey, Introduction to the Team Software Process, Addison-Wesley, 2000.



0321305493P03172005

Most helpful customer reviews

20 of 24 people found the following review helpful.
review before compiling?!
By W Boudville
The intent is to reduce the defect rate in software. With an emphasis on doing this when we have several million lines of source code. All the more so if the application might involve safety issues or be critical to its company's bottom line.

Humphrey points out that the writing of such large code might typically follow practices used for code bodies orders of magnitude smaller. But that this leads to far too many defects. He explains that PSP offers a discipline for the individual programmer to follow. And how this can be scaled to a team of programmers.

PSP stresses investing in design time and review time, relative to the actual coding time. It's big on writing down the times spent on these stages, so that you have actual quantities to see and from which to get metrics. You cannot improve what you cannot measure. The review time is considered a good investment, for finding bugs here is inherently more productive than relying on a downstream testing stage or user feedback.

Perhaps the most contentious aspect is whether to do a review of your code before compiling it?! Many will not. After all, the compiler can swiftly find the syntax errors. Why waste time looking for these beforehand? Isn't this a retrograde step? The book's rejoinder is that syntax errors might be considered to be distributed like more serious logic errors. Hence, if you review before compiling, and find 80% of the syntax errors that the compiler finds, then perhaps you only also found 80% of the logic errors. Opps?

A simple and ingenious self diagnostic tool. But despite the logic of this, water will flow uphill before any significant portion of programmers adopts this method. Pressing 'make' or its equivalent to do a compilation is simply too easy. The book is on far more plausible ground describing the other aspects of PSP.

24 of 31 people found the following review helpful.
Applies well in some but not all situations...
By Thomas Duff
As an IT professional and software developer, I'm all for standards and processes. PSP - A Self-Improvement Process for Software Engineers by Watts S. Humphrey (Addison-Wesley) outlines a personal methodology for improving your development efforts. But it's definitely not applicable to all environments...

Chapter List: The Personal Process Strategy; The Baseline Personal Process; Measuring Software Size; Planning; Software Estimating; The PROBE Estimating Method; Software Planning; Software Quality; Design and Code Reviews; Software Design; The PSP Design Templates; Design Verification; Process Extensions; Using The Personal Software Process; Index

From an overall perspective, I think the concepts in here are good and the book is well-written. Watts has devised a methodology that a developer can apply on their own to improve their coding, estimating, and defect resolution skills. This is done by extensive measurement and recording of statistic and time taken to accomplish certain tasks. These numbers are transferred to forms that can then be statistically analyzed to see the trends and make corrections in your techniques based on personal problem areas. The advantage that this methodology offers is that you don't have to get buy-in from an entire department in order to implement it. Conversely, PSP can be extended to apply to a team development environment in order to improve everyone's ability to work and develop code as a group.

Where I start to have issues is that it doesn't translate well to all environments. It's best applied to situations where you're developing programs with actual lines of code (like Java or C++) that allow you to do things like count lines of code, program sizes, or function points. It doesn't address rapid application development (RAD) environments like Lotus Notes/Domino very well, as "lines of code" is often next to nothing. Graphical design techniques that code underlying "plumbing" will make your numbers seem very small. Counting and tracking defects could be useful, but once again you'll often have to ignore stats related to defects per program size. You'll also need to be pretty comfortable with statistics to work with this methodology, as Watts gets into some pretty large formulas to generate the "score" of some of the tracking measures.

This is one of those books where if I were coding 15000 line Java programs, I might be really excited. Developing in a RAD environment makes me see a lot of this as unnecessary tracking for tracking's sake. But if you're a "true software engineer" in the most traditional sense, you'll probably find things in here that you'll want to try out.

3 of 3 people found the following review helpful.
Very good
By Juan Jose Cardenas
If you use this book practices, in your every day work, with discipline and consistency, your performance as professional software developer will improve and your data will show it objectively. In my opinion this is a very good book and an excellent job from Mr. Humphrey.

As Mr. Humphrey stated in this book, if you have another method to software developing and even more if you have data to support your method then you must use your method and avoid waste your time studying PSP. But if you don't have any other method to show o recomend is not polite with the reader simply say "find another university" .

What the global software industry needs is that we stop arguing about what method is better and to understand that if we have a lots of methods, we have the opportunity to explore which one works well in a specific context and not well in other situation. Our industry needs people willing to taste new ideas to resolve our very old problems.

Society suffer and tolerate our bad practices and our poor software project performance because they really don't have another choice. PSP and TSP have already showed that resolve very well some of the main problems in software construction, if anyone have another good method please write a book, show your findings, the world will be thankful, but the easy position "drop the course" really don't help to anyone!

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[Q950.Ebook] Ebook Sharpe's Gold: Richard Sharpe and the Destruction of Almeida August 1810, by Bernard Cornwell

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Sharpe's Gold: Richard Sharpe and the Destruction of Almeida August 1810, by Bernard Cornwell

Sharpe's Gold: Richard Sharpe and the Destruction of Almeida August 1810, by Bernard Cornwell



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Sharpe's Gold: Richard Sharpe and the Destruction of Almeida August 1810, by Bernard Cornwell

In order to finance the Duke of Wellington's next campaign against Napoleon and his forces, Richard Sharpe undertakes to steal a fortune in gold and must outwit both Spanish guerrillas and the French in the treacherous terrain of the Portuguese hills. Rep
Title: Sharpe's Gold
Author: Cornwell, Bernard
Publisher: Penguin Group USA
Publication Date: 2004/08/01
Number of Pages: 256
Binding Type: PAPERBACK
Library of Congress: oc2007104266

  • Sales Rank: #3540482 in Books
  • Published on: 2004
  • Original language: English
  • Dimensions: .28 pounds
  • Binding: Paperback
  • 256 pages

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